/* bzflag
 * Copyright (c) 1993-2020 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

/* SceneDatabase:
 *  Interface for database of geometry to render
 */

#ifndef BZF_SCENE_DATABASE_H
#define BZF_SCENE_DATABASE_H

#include "common.h"
#ifndef BUILDING_BZADMIN
#include "bzfgl.h"
#endif

class ViewFrustum;
class SceneNode;
class SphereSceneNode;
class SceneRenderer;
class Extents;


// NOTE -- SceneDatabase owns all static nodes added to it,
//  dynamic nodes are the responsibility of the client.

class SceneDatabase
{
public:
    SceneDatabase();
    virtual     ~SceneDatabase();

    // returns true if the node would have been deleted
    virtual bool    addStaticNode(SceneNode*, bool dontFree) = 0;
    virtual void    addDynamicNode(SceneNode*) = 0;
    virtual void    removeDynamicNodes() = 0;
    virtual void    removeAllNodes() = 0;

    virtual void    updateNodeStyles() = 0;
    virtual void    addLights(SceneRenderer& renderer) = 0;
    virtual void    addShadowNodes(SceneRenderer &renderer) = 0;
    virtual void    addRenderNodes(SceneRenderer& renderer) = 0;
    virtual void    renderRadarNodes(const ViewFrustum&) = 0;

    virtual void    drawCuller() = 0;

    virtual void    setOccluderManager(int);

    virtual const Extents* getVisualExtents() const
    {
        return NULL;
    }

private:
    SceneDatabase(const SceneDatabase&);
    SceneDatabase&  operator=(const SceneDatabase&);
};


#endif // BZF_SCENE_DATABASE_H

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